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Michael Seydel's avatar

Around three years ago I started tinkering on a software project where I'd decided: "I want to change the baseline for what people consider knowable." This was rooted in having started a personal note-making practice and losing a lot of my fear of forgetting things.

Since then I've been building a (kind of) personal digital assistant to help me stay organized easily, but there's no concise way to describe it, and I can't expect anyone to read a wall of text today about anything AI-adjacent. (My thing doesn't use LLMs, for now anyway.) So, potentially contrary to your advice...

I'm thinking of trying to tell my story through a game. I feel like I can't linearize what I have to say for any audience, I just have to give them a non-linear way to explore it for themselves. I'm thinking a game along the lines of Mafia/Werewolf or Among Us, where you slowly build out your own digital assistant as the game gets too hard to play without one. You can then take that assistant out into your regular life.

If you've heard of OpenClaw, I would want to make it easy for people to use it and software like it in place of what I'm promoting, because part of the narrative I want to talk about is how we determine what empowers us, and how that changes over time.

I'm afraid this is so much work that it'll never happen, but these are weird times, so 🤷

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